Tuesday, August 30, 2005

Get a Better Browser Today!

is giving out free registration codes. I recommend and command any Internet Explorer users to get it so that they can view my blog better :).

Ironically, I purchased Opera about 30 minutes before learning this news :p. But it was out of my appreciation of this great browser, so I don’t feel uncomfortable about it.

I also use Firefox, and it’s very difficult to judge which one of the two browsers is superior in terms of functionality, customizability and pleasantness. But Firefox does use a lot of memory, especially left open for long time, with lots of pages open. I personally can tolerate this flaw, but I’m sure Windows users who have been unhappy about Firefox for this will enjoy Opera.

Today is the second day of school. I have much to say about the experience so far, and some plans for my blog (forshadowing, for good news). I have school work to do, school fun to have for now, but I’ll be sure to update in the weekend.

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Saturday, August 13, 2005

Vantage Master Online

Most non-Asian gamers probably only know Falcom as the maker of the Ys series. I played one of the early Ys games, but I didn’t enjoy it very much as the action rpg genre didn't suit my taste. However, a few other games made by this Japanese company make up the majority of my favorite PC games. Most of them are not popular except in Japan and China due to the lack of English translations, but a fortunate exception, Vantage Master Online, a turn-based strategy game, is available in English, and even free to download (for Windows).

Simple, Traditional, Yet Complete and Innotative Battle System

the relationship between elements in VMO

The four elements of natials in VMO—each is another’s natural enemy. from Vantage Master Online Manual.

The basic ideas in the battle system are a little clichéd, and you might want to just try the game and discover them yourself. In a battle in VMO, two summoners fight on a grid map. The goal is to reduce the opponent’s HP to zero, but the process involves more. The summoners can attack and use magic, but their main weapons are, of course, summoned spirits, called Natials by Falcom. There are 24 natials, categorized into four elements. The relationships between the four elements make it important to choose what to summon based on what the enemy summons. Within each element, natials also differ by properties such as attack and defense powers, speed, moving range, etc. Summoning natials costs mana, and each natial also costs some mana per turn, so you need to capture and defend magic stones, strategically placed on the map, to keep up with the expenditure.

An important feature is complex interactions between natials’s properties and the environment. For example, different terrain types might affect the movement for a natial, if it's land, water, or air borne. Natials with projectile attack have different launch angles, thus their range will be affected differently by height. In some maps there are transitions from day to night, while in others there is a fixed lighting level; accordingly there are daytime and nocturnal natials that will perform better or worse depending on the lighting. Summoners can use spells that alter the environment, e.g. switch day and night, or raise and lower water level, to make provide advantage to themselves.

Three Modes of Gameplay

There are Scenario, Expert, Free Battle and Network Battle modes. In Scenario mode, you start with only the basic natials, and after completing each scenario, you get one of the natials or a spell, and some stat increase. There are a few alternative maps at a time for you to attempt, and after beating all of them, new ones open up. As you progress, the enemies will have higher stats, and are able to summon more natials or cast more spells, and may have advantagious positions in the maps. In the Expert mode, you and enemies will both have all the natials and spells, but the maps require a lot more strategy.

The free battle mode allows you to pick any map, any character for the two opponents, and either or both can be played by human or computer AI. You can also configure which natials and spells each has.

Network Battle mode obviously allows you to play with someone else on another computer. It doesn't require a public server, and it’s pretty easy to set up as long as you have a modern version of DirectX. I’ve only used this once with a friend; although he wasn’t very interested in the game, it was still a fun experience. I’ll be very happy to match wits with anyone interested :)!

Playable and Useful Features

Besides boasting a network mode, VMO has many features that improve the playing experience. You can select any unit—your summoner and enemy, and any natials— and use a context menu to see its move range, attack range, and attack-after-move range, and all kinds of stats. Hovering on any tile will show its height and any influence on defense, etc. The main interface is similar to your famililar Windows applications—with scrollbars, menus and buttons, reducing the need to adjust to unique control methods.

Aesthetics

VMO screenshot

Screenshot of a VMO battle. Click to view full size.

For a 25MB download, VMO’s graphics is very impressive. The bitmap tiles and looping animations are very well used, making the battle maps look 3-D. Most of the maps have unique styles, making it easy for you to have a mental picture of the fantasy setting. The background music of each scenario also compliments the graphics and the pace/difficulty of the battle, and I’ve always liked music in Falcom games—as you can see I listen to them very often. Each natial requires an artifact–like item to summon; the descriptions of these items are also very artistic. There is some story in the game, in the form of simple animation clips with subtitles after the completion of some scenarios. Unfortunately the English version didn’t translate the subtitles, and you might only see garbage code on a non-Japanese computer; however they're not necessary at all to enjoy the game. In the beginning of scenario modes, you need to take a quiz to determine your attributes and your class. That is pretty fun too, and I heard that many of the characters come from previous games by Falcom.

Vantage Master Evolved: VM Japan

VM Japan, released more recently, is a much more decorated version of VMO. It has a more involved story, and the graphics and music are no longer mini-gamelevel. There are more natials, and all of them originate, or seem to, from Japanese folklore. More variety is introduced; for example there’s a spell only mastered by one character, and a natial is very powerful, but can only move on one special type of terrain. These changes might be too few and disappointing for some VMO fans, but it’s still nice to see Vantage Master evolve into a full-sized game. I think there are two volumes of the VM Japan series already, and it’s also available for PS2. Unfortunately, I don't think there are English versions yet.

Summary

I think VMO deserves much more attention, especially among strategy gamers. It makes excellent use of its small size, and beats many bulky games in terms of playability. I hope you will try it out, and hopefully be interested to VMO-duo with me :)

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Season Finale

Alternative Title:

Thus Ends Hagabaka’s Tale Under the Golden Arches

Today was my last day of work at McDonald’s this summer. It was pretty enjoyable compared to most of other days I worked, and people were extra friendly to me :). In future vacations, I will try to find part-time jobs that relate more closely to my major, Computer Science, so if things go well, today will be the last day of my McDonald’s career…. In the next two days, I will be helping my sister move to her new apartment in Oxford, Ohio (while my home is in Perrysburg, Ohio, so I will be out of town), and following that are days for my own preparation for back to school, and I should have plenty of time to catch up with fun as well.

For other Blogger users, if you haven’t noticed, there is a user survey for you. I filled it out yesterday, and it was actually much more enjoyable than most of the surveys I've done. Whether my input will be read or taken into consideration is another question, but I appreciate seeing Blogger’s interest in hearing from us.

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Thursday, August 11, 2005

~~Happy Hagabaka in the House~~

I’m in a good mood tonight, because of a few pleasant happenings:

  • AudioScrobbler, after a few days of upgrade behind the scene, is now back as Last.fm. This is a great service that automatically collects songs you listen to on your computer, submits information such as title, artist online, and forms musical neighborhoods and networks. So basically, you get to have an online copy of your favorite playlist, and get recommendations from other people who have similar taste. The new site looks much more brushed up, and kept most of the features. Missing is a feed of your recent tracks, provided by the old site, but it never worked for me, and Last.fm assures me that these and more features will be added. You might not care about a feed, but when it is available, there will be some cool addition in the sidebar ;).
  • Speaking of cool additions to my sidebar, there is now a list of blogs that linked to me recently. On most popular browsers (excluding Internet Explorer), you can hover on them to read what people said about my blog or one of my posts. Ahem, that means free advertisement for your blog! So link to my blog, preferably my posts, often to take advantage of it!
  • Another episode of Bleach is fansubbed. I was impressed with this anime series from the first episode, and now it’s definitely on the top of my favorites. I will probably write about it later, because the episode has already finished downloading (good things just keep happening :)).
Actually, the feed on the old AudioScrobbler site is working, so I am able to put up a list of recent listened to tracks on the sidebar. The links don’t work though. When the new feed service is working, they will probably let you view detailed in formation about the tracks, artists and albums, and maybe a stream preview. Tags:

Tuesday, August 09, 2005

Lessons Learned

I'm truly amazed how many bloggers think that Google is personally out to get them. Here's how the story goes. You've been blogging and have 6 readers according to your FeedBurner stats (Technorati, Feedster, Mom, Dad, PubSub and IceRocket). You decide to throw up some ads and make a little money. Unfortunately, you find out that with 6 readers that you're not getting any clicks. So, you start clicking yourself, several times per day. Google sends you an email telling you that you've been cut-off of Google Adsense for invalid clicks. You then turn your blog into an anti-Google campaign.
from The Google Consipiracy.

I’m quoting this because the Google link above points to my last post, thereby including me in those who turned their blogs into an anti-Google campaign. I found this post through my StatCounter logs, which recorded that a visitor (a few more, later) came to my site through the link in that post. While I appreciate the exposure, I feel misunderstood and stereotyped by this author. I only wrote that I was banned from AdSense, confessed that I clicked on my own ads and knew some of my friends helped me click them, and I did the same for them, at times. I didn’t protest Google’s decision, or dissuade people from participating in AdSense. I hoped writing about it would remind me of my mistake, and provide an example for those who wonder whether abusers do get caught. After thinking about advertisers who pay for clicks on their ads, I feel even more guilty for my abuse (even though Google says it returned all my earnings to the respective advertisers), and I admit my action deserves to be ridiculed. However, the post didn’t criticize my abuse, but focused on, apparently, the fact that I wrote about it. And the author seems to have misunderstood most of the other linked posts too—some writers also admitted their mistakes without complaints; some others complained about getting banned without doing anything wrong.

Oh well, I’m not in the position to tell others what to write about my posts in their blogs, and the shameful link does make me think more about my mistake. I will add to my lessons learned: make sure I really others’ words before I judge them. And, I hope I did when I wrote this post.

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Sunday, August 07, 2005

Return of the Hagabaka

Welcome back! Sorry about another long period without posts. My life in the last two weeks were still monotonous and laborious, mostly alternating between McDonald’s, bed, and behind the computer screen. However, there were a few interesting blog-worthy occurrences.

Movies of Wars

I recently watched Star Wars. I had been ridiculed many times by friends for never seeing this classic, and I’m very proud to have finally filled this hole in my life. The movie was indeed amazing. Although I watched the DVD on a TV, the experience greatly exceeded most of the movies I watched in theatres, thanks to the great story, lines, acting, and well-used special effects, and probably a lot more that I haven't been able to analyze :).

I also watched War of the Worlds. It was also a great experience. And scary. I might write more about it later, but Justin already wrote a good review on it.

Blog Sorrow

Google AdSense, which used to display context-sensitive ads on my blog has transformed from nonsense to non-existent. An email from Google explained that I was banned from AdSense because I was found generating invalid clicks. I did click on my own ads a few times on a few days in June, which is against the usage policy. But somehow I don’t think that was the exact reason, because Gravi-T, Fizza, and his friend also got banned from AdSense around the same time with me. We sort of regularly helped clicking each other’s ads, and that was probably the reason. I don’t think Google would label any click from a friend of yours invalid, but they were probably unhappy to see almost all of my click coming from two IP addresses. So in case I get into another advertising program (which is now made less likely because ad services might read my post and think I will do it again), I will definitely resist the urge to click my own ads or tell others to do it.

To add to the sorrow, while I was tweaking my template, Blogger decided to truncate it, leaving only the useless beginning part of it. Therefore I had to switch to a new template, and restore some of my customizations, with the help of a backup I luckily made. I like this new template—it gives a little more room for my text, and is still pretty decorative. There are still many things I want to add and restore, but it will take a while.

Job

I’m almost at the limit! Two months of work, mostly late nights, and only one day off per week is not what I’m used to in summer vacations. But of course, paychecks are nice, and I was voted the Employer of the month for July! \o/ There’s only one week of work left, and I’m sure I will be able to survive that. After that, I will have a few days to catch up with fun and rest before school.

Whew! It’s time to say mumble to you later. Mumble back!